Perform occult rituals, gather power from nature, and protect your peace as Valya, a powerful witch facing incorporeal threats with her companions, Svetla and Moira.
Inspired by Remedy’s Control, this piece explores distortion through perspective and anatomy.
Janet and Michelle feature in Mayor Mayhem, a simulation game about keeping approval ratings high in a small-town election.
A look at time, the opportunities it provides for creation and betterment, for building upon what already existed and improving it. Time also has the ability to destroy and diffuse, to merge with non-existence.
A complication of icons and characters celebrating Arkane Studios’ 25th Anniversary. The piece was featured in a Top 10 Fan Art competition, selected by the dev team.
An inverted model of the solar system based on early explorations of the concept. The idea of the internal and external, humanity’s representation of the invisible.
Cypher is a computer-generated artwork, which aims connects traditional art principles, anatomical structure and geometric abstraction through sophisticated algorithms.
Among the first character art pieces I created, Zeta is a compulsive gambler with super-tech abilities, living in a dangerous cyberpunk future.
Exploring procedural modeling and texturing techniques in Blender. This piece was created for an educational workshop on the subject at University of Southampton.
Using mathematical modelling, this cityscape was generated in Blender and used to demonstrate manual and controlled generative methods in 3D modelling. Part of a lecture series I led at the University of Southampton, touching on the intersection of art and design.