





Inspired by Remedy’s Control, this piece explores distortion through perspective and anatomy.
Janet and Michelle feature in Mayor Mayhem, a simulation game about keeping approval ratings high in a small-town election.
A look at time, the opportunities it provides for creation and betterment, for building upon what already existed and improving it. Time also has the ability to destroy and diffuse, to merge with non-existence.
Valya is a powerful ritual-casting witch who must face incorporeal threats, such as greed, ignorance, and envy to protect her peace and restore balance in nature.

An inverted model of the solar system based on early explorations of the concept. The idea of the internal and external, humanity’s representation of the invisible.
A complication of icons and characters celebrating Arkane Studios’ 25th Anniversary. The piece was featured in a Top 10 Fan Art competition, selected by the dev team.
Among the first character art pieces I created, Zeta is a compulsive gambler with super-tech abilities, living in a dangerous cyberpunk future.

Exploring procedural modeling and texturing techniques in Blender. This piece was created for an educational workshop on the subject at University of Southampton.

Cypher is a computer-generated artwork, which aims connects traditional art principles, anatomical structure and geometric abstraction through sophisticated algorithms.
Intimacy explores the themes of closeness and warmth. A representation of losing oneself within passion. The borders between passion and uncontrollable chaos.
The first of a series of pieces that explore strong geometric shapes, planes, surfaces, and dimension. These elements interact, they intersect, and their relationships are key.
The exclusion of the sharp, triangular shapes, makes this piece more tranquil, yet maintains tension though bold texture.

Using mathematical modelling, this cityscape was generated in Blender and used to demonstrate manual and controlled generative methods in 3D modelling. Part of a lecture series I led at the University of Southampton, touching on the intersection of art and design.