WARFRAME
Warframe is a Sci-Fi MMO RPG with 80M+ players, over 13 years worth of updates, and even a dedicated con! It boasts a sprawling interplanetary system, 60+ different playable characters, and one of the most dedicated
communities in gaming.
Since March 2026, I’ve had the pleasure of serving as a Principal Game Designer on Warframe alongside a phenomenal collective of designers. My role is to lead feature teams, guide the direction of missions, balance enemies, develop meta-game systems, and more, all in partnership with Digital Extremes. Working on Warframe has been a career highlight and I’m thrilled to be a part to the future of such a special game. Playing the missions we helped build side by side with superfans never gets old. I’ll be seeing you around, Tenno!
Jade Shadows: Constellations
Working in close collaboration with Digital Extremes, our team focused on building two brand new missions, each with dynamic space combat, on-ground combat, and even surprising transition sequences.
Players would have seen our work in the form of 50+ new enemies, co-development of the Pontis Tower Hub, 10+ in-game cinematics, and even co-development of the main Quest, featuring the Stalker. For Jade Shadows: Constellations, my role focused on boss battle tuning, balancing enemies, meta-game design, and connecting our narrative transmission snippets.
All images courtesy of Digital Extremes from various Warframe updates, including Jade Shadows: Constellations and Iceblade of Narin.